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Fireflies and glows and sliders

I burned a terrifyingly large number of Claude Fable tokens trying to animate one word nicely on our Tinkercademy homepage.

How this happened:

And I’m reminded of this piece from game designer @paularambles on X:

We’ve always been told “don’t let perfect be the enemy of good.” That made sense when “perfect” cost a sprint, and “good” cost an afternoon, but when “perfect” costs an hour, and “good” costs five minutes, maybe it’s time to retire that saying. We don’t have to agonize over whether something is worth attempting, instead we can just try it, and if it doesn’t work, we can try something else. We always wanted to build the delightful version, and now we can, while having the most fun we’ve had building software.

Source: “The Death of Good Enough”, which I wrote about in March.

What a time to build, man.

To discuss, or if you feel compelled to press some kind of reaction button, feel free to comment on the LinkedIn version of this post.

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